Improving students understanding with teaching materials based on augmented reality video animation
DOI:
https://doi.org/10.12928/fundadikdas.v6i3.9343Keywords:
Augmented Reality Video Animation, Digital Teaching Materials, Educational Technology, Learning Outcomes, Materials Science ConceptsAbstract
In the contemporary era marked by profound societal shifts influenced by technology, the increasing integration of digital devices into educational settings necessitates a closer examination of educators' proficiency in leveraging these resources. Despite the availability of state-of-the-art learning facilities at SDN Bunulrejo 1 Malang, the limited optimization of digital tools by teachers presents a critical gap. In contrast, students exhibit a proclivity towards enhanced learning experiences facilitated by digital devices. This study endeavors to elucidate the outcomes of research and development pertaining to augmented reality video animation (ARVA) instructional materials, a mobile-based digital teaching resource. Adhering to the Lee and Owen model encompassing assessment/analysis, design, development, implementation, and evaluation phases, this research engages 18 fourth-grade students and two expert validators (design and material experts). The design expert validation yielded a commendable score of 109 (72.6%), indicative of adequacy, while material expert validation attained a score of 103 (68.6%), similarly meeting adequacy standards. Subsequently, post-implementation, students' average learning outcomes, with a mean score of 75.27, demonstrated a commendable understanding of materials science concepts, qualifying as "good" and meeting the minimum criteria for completeness. In conclusion, the integration of ARVA into pedagogical practices emerges as a promising avenue, bridging the gap between technological resources and effective learning outcomes, as evidenced by the positive impact on students' comprehension of materials science concepts. This research contributes valuable insights into optimizing digital tools for educational purposes, offering a blueprint for future enhancements in instructional materials.References
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