Meta-evaluation of research in the usage of gamification method in English language teaching

Authors

  • Emine Akkaş Baysal ASSIST.PROF.DR
  • Hasan Burak İnanç

DOI:

https://doi.org/10.12928/eltej.v5i2.6687

Keywords:

gamification, educational methods, meta-evaluation

Abstract

This study aimed to evaluate the research in the use of the gamification method in English language teaching. In this study, thirty-eight researches were evaluated. For this purpose, the Council of Higher Education National Thesis Center and Google Academic databases were used to reach research in the use of the gamification method in English language teaching. The sample of this study consisted of twenty-two master's theses, fourteen articles, and two dissertations. The studies were classified and analyzed regarding the type of research, year of publication, method of research, sample, data collection tool and duration of research. Findings show that studies in our country about the subject were primarily at the master's level, and they were carried out using quantitative methods. Findings also show that the number of studies about the subject has been rising only in recent years, and university students were mostly chosen as a sample. Different data collection tools were found to be used in future studies.

References

Arkün Kocadere, S., & Samur, Y. (2016). Oyundan oyunlaştırmaya [From game to gamification]. A. İşman, H. F. Odabaşı & B. Akkoyunlu (Ed.), Eğitim Teknolojileri Okumaları içinde [In Educational Technology Readings](s. 398-415). Ankara: TOJET.

Baştürk, M. (2004). Dil edinim kuramları ve türkçenin ana dili olarak edinimi [Language acquisition theories and acquisition of Turkish as a mother tongue]. Pegem A Publishing.

Cooksy, L. J., & Caracelli, V. J. (2009). Meta-evaluation in practice: Selection and application of criteria. Journal of Multi-Disciplinary Evaluation, 6(11), 1-15.

Creswell, J. W. (2017). Eğitim araştırmaları: nicel ve nitel araştırmanın planlanması, yürütülmesi ve değerlendirilmesi [Educational research: planning, conducting and evaluating quantitative and qualitative research]. (Akif Avcu, Derya Eryiğit, Duygu Dinçer, Esra Bakiler, Gamze Alçekiç Yaman, Halil Ekşi, Hilal Çelik, İsmail Karsantik, Melis Tuncel, Münevver Başman, Neslihan Yaman, Selami Kardaş, Selçuk Doğan, Seyra Çakır, Şamil Tatık, Yasemin Karsantık, Çev.). Eğitim Danışmanlığı ve Araştırmaları Merkezi.

Doğançay Aktuna, S. (1998). The spread of English in Turkey and its current sociolinguistic profile. Journal of Multilingual and Multicultural Development, 19(1), 24–39. https://doi.org/10.1080/01434639808666340

Flores, J. F. F. (2015). Using gamification to enhance second language learning. Digital Education Review, 27(1), 32-54.

Gökkaya, Z. (2014). Yetişkin Eğitiminde Yeni Bir Yaklaşım: Oyunlaştırma [A New Approach in Adult Education: Gamification]. Hasan Ali Yücel Eğitim Fakültesi Dergisi [Journal of Hasan Ali Yücel Faculty of Education], 11(1), 71-84.

Hartshorne, J. K., Tenenbaum, J. B., & Pinker, S. (2018). A critical period for second language acquisition: Evidence from 2/3 million English speakers. Cognition, 177, 263-277. https://doi.org/10.1016/j.cognition.2018.04.007

Iaremenko, N. V. (2017). Enhancing English language learners’ motivation through online games. Information Technologies and Learning Tools, 59(3), 126-133. https://doi.org/10.33407/itlt.v59i3.1606

İnan Kaya, G. (2016). Eğitimde merak ve ilgi [Curiosity and interest in education]. Hasan Ali Yücel Eğitim Fakültesi Dergisi [Journal of Hasan Ali Yücel Faculty of Education], 13(2), 103-114.

Kapp, K. M. (2012). The gamification of learning and instruction: game-based methods and strategies for training and education. John Wiley & Sons. https://doi.org/10.1145/2207270.2211316

Köksal, O., & Atalay, B. (2017). Öğretim İlke ve Yöntemleri [Teaching Principles and Methods] (3rd edition). Education Publishing.

Lee, J. J., & Hammer, J. (2011). Gamification in education: What, how, why bother? Academic Exchange Quarterly, 15(2), 146.

Ocak, G. (Ed.). (2019). Eğitimde bilimsel araştırma yöntemleri[Scientific research methods in education ](1stEdition). Pegem A Publishing. https://doi.org/10.14527/9786052419649

Ocak, G. (Ed.). (2021). Eğitimde eylem araştırması ve örnek araştırmalar [Action research and case studies in education].(4th Edition). Pegem A Publishing.

O'Donovan, S., Gain, J., & Marais, P. (2013, October). A case study in the gamification of a university-level games development course. In Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference (pp. 242-251).ACM. https://doi.org/10.1145/2513456.2513469

Özdemir, A. N. (2016). Devlet okullarında İngilizce öğretimindeki başarıyı etkileyen faktörlere ilişkin İngilizce öğretmenlerinin görüşlerinin incelenmesi: İstanbul-Anadolu yakası örneği [Examining the opinions of English teachers about the factors affecting the success in teaching English in public schools: The case of Istanbul-Anatolian side]. Yeditepe Üniversitesi.

Prathyusha, N. (2020). Role of Gamification in Language Learning. International Journal of Research and Analytical Reviews (IJRAR), 7(2), 577-583.

Pyhalto, K., Toom, A., Stubb, J., & Lonka, K. (2012). Challenges of Becoming a Scholar: A Study of Doctoral Students’ Problems and Well-Being. International Scholarly Research Network. https://doi.org/10.5402/2012/934941

Sarıtaş, M. T., & Yıldız, Ö. (2015). Eğitimde oyunlaştırma ve ters-yüz sınıflar [Gamification in education and flipped classrooms]. Academic Publishing.

Scriven, M. (1991). Evaluation thesaurus. Newbury Park: Sage.

Werbach, K., & Hunter, D. (2012). For the Win: How game thinking can revolutionize your business. WhartonDigital Press

Yazkan, M. (2000). İlkögretim okullarının 1. kademesinde dinlediğini anlama davranışının kazandırılmasına dramatizasyonun etkisi [İlkögretim okullarının 1. kademesinde dinlediğini anlama davranışının kazandırılmasına dramatizasyonun etkisi]. Marmara University.

Yıldırım, A., & Şimşek H. (2021). Sosyal bilimlerde nitel araştırma yöntemleri [Qualitative research methods in the social sciences]. (12. Baskı). Seçkin Publishing.

Yıldırım, İ., & Demir, S. (2014). Gamification and education. International Journal Of Human Sciences, 11(1), 655-670. https://doi.org/10.14687/ijhs.v11i1.2765

Zichermann, G., & Cunningham, C. (2011). Gamification by design: Implementing game mechanics in web and mobile apps. O'Reilly Media, Inc.

Downloads

Published

2023-01-11

How to Cite

Akkaş Baysal, E. ., & İnanç, H. B. . (2023). Meta-evaluation of research in the usage of gamification method in English language teaching. English Language Teaching Educational Journal, 5(2), 91–102. https://doi.org/10.12928/eltej.v5i2.6687

Issue

Section

Articles