TECH FOR KIDS SEBAGAI PELATIHAN PENGENALAN PROSES PERANCANGAN REKAYASA DI SMPN 11 TANJUNG PINANG
DOI:
https://doi.org/10.12928/jp.v3i2.885Keywords:
belajar, perancangan, rekayasa, siswa, teknologiAbstract
Teknologi informasi dan telekomunikasi telah berkembang dengan pesat untuk mendukung digitalisasi di dunia industri. Untuk mendukung hal tersebut, maka jurusan teknik elektro Universitas Maritim Raja Ali Haji melaluitech for kids berusaha meningkatkan kemampuan sumber daya manusia dengan memberikan pelatihan proses perancangan rekayasa. Adapun tujuan dari pelatihan ini adalah untuk memberikan kemampuan teknis dan nonteknis kepada siswa di sekolah dasar dan menengah di daerah pesisir dan perbatasan untuk mampu bersaing secara global di era industri 4.0. Metode pendekatan dalam pelatihan adalah partisipatif, dimana mahasiswa sebagai fasilisator bersama siswa aktif berinteraksi untuk menghasilkan luaran berupa rancangan purwarupa digital. Tahapan perancangan yang diperkenalkan kepada siswa dimulai dengan etnografi, untuk melatih siswa dan siswi dalam melakukan observasi terhadap lingkungan sekitarnya, cuurahan gagasan permasalahan yang ditemukan, menentukan solusi utama dari permasalahan utama. Selanjutnya di terjemahkan pada sketsa gambar dan dilanjutkan ke purwarupa vitual. Dari hasil kegiatan Tech for Kids siswa mengalami peningkatan didalam kemampuan menggambar teknik hasil sketsa menggunakan perangkat lunak Autodesk inventor. Selain itu, tech for kids mampu menciptakan suasana belajar yang kreatif, kritis dalam menganalisa dan mampu bekerjasama dengan rekan satu kelompok yang merupakan bagian terintegrasi untuk pola pembelajaran di sekolah masa depan.References
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Edutopia – George Lucas Educational Foundation [Daring], Tersedia pada: https://www.edutopia.org/ , [ Diakses : 17 Maret 2019 ]
Jackson STEM Middle School [Daring], Tersedia pada : https://www.acpsd.net/JMS, [Diakses : 17 Maret 2019 ].
Kastner, S., dan Knight, R. T., (2017). Bringing Kids into the Scientific Review Process, Neuron, 93(1) : 12-14.
Lucas, B., dan Hanson, J., (2016). Thinking Like an Engineer: Using Engineering Habits of Mind and Signature to Redesign Engineering Education, iJEP, 6(2)
Åukaszewicz, K., (2017). Use of CAD Software in the Process of Virtual Prototyping of Machinery, 7th International Conference on Engineering, Project, and Production Management, Procedia Engineering 182, 425 – 433
Nusyirwan, D., (2018). Design Thinking sebagai Bridge of Innovation Perguruan Tinggi dan Industri di Jurusan Teknik Elektro Universitas Maritim Raja Ali Haji (UMRAH), Jurnal Sustainable, 7(2) : 86-94
Sekolah Kita SMP NEGERI 11 TANJUNGPINANG [Daring], Tersedia pada : http://sekolah.data.kemdikbud.go.id/index.php/chome/profil/007328BD-31F5-E011-BF42-F542CFCD811C [ Diakses : 31 Mei 2019 ].
Tovey, M., Porter, S., dan Newman, R., (2003). Sketching, concept development and automotive design, Design Studies, 24(2) : 135-153
Wang, Z., (2011). Interactive virtual prototyping of a mechanical system considering the environment effect . Part 2: Simulation quality, Comptes Rendus Mécanique, 339(9) : 605-615
Windl, S. A., dar, M. A., Lingle, J. A., Moore, R., dan Asilkalkan, A., (2019). Exploring student understanding of the engineering design process using distractor analysis, International Journal of STEM Education
Yim, H., dan Lee, K., (2015). Preliminary Modular Design for electric Personal Mobility with Design-Engineering Collaboration, World Electric Vehicle Journal, WEVJ7-0426
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2019-09-30
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