Using Augmented Reality technology to improve English language learning by identifying objects around us

Authors

  • Nafisah Endahati Universitas PGRI Yogyakarta
  • Setia Wardani Universitas PGRI Yogyakarta

DOI:

https://doi.org/10.12928/eltej.v6i1.6497

Keywords:

Augmented Reality technology; Learning media; Effectiveness

Abstract

Educators are expected to be aware of information technology development. However, many teachers have not integrated technology into teaching strategies. This research aims at developing English learning media by using Augmented Reality (AR) technology and analyzed its effectiveness in learning. The researchers employed Microsoft Solution Framework (MSF) tool to develop the media which consisted of requirement definition, and system & software design. The developed media was evaluated through tests to 30 seventh graders of junior high school. Interview and observation were conducted to know users’ learning needs. Data was obtained by distributing questionnaires and quantitatively analyzed. The results show; 1) AR-based English media has 12 markers which can be downloaded in the application menu. The application display consisted of pre-elemi nary, marker, information, and theory pages. The chapter theory included 8 chapters; 2) The mean score of enthusiasm by implementing AR-based media is 27.07, but the score of non-implementing AR-based learning media is 22.33. It can be scientifically stated that AR-based media is effective to increase students’ enthusiasm in learning English. The AR technology can potentially be utilized to generate English media in productive skills. Thus, further researchers should investigate the integration of English material and AR technology effectiveness in receptive language skills.

Author Biography

Setia Wardani, Universitas PGRI Yogyakarta

-

References

Azida, N., & Bilal, M. (2013). Personalized learning and learning style among upper secondary school students. Procedia - Social and Behavioral Sciences, 103(2007), 710–716. https://doi.org/10.1016/j.sbspro.2013.10.391

Bacca, J., Baldiris, S., Fabregat, R., & Graf, S. (2014). Augmented Reality Trends in Education : A Systematic Review of Research and Applications, 17, 133–149.

Bacca, J., Baldiris, S., Fabregat, R., & Graf, S. (2015). Mobile Augmented Reality in Vocational Education and Training. Procedia - Procedia Computer Science, 75(Vare), 49–58. https://doi.org/10.1016/j.procs.2015.12.203

Beck, D. (2019). Special Issue : Augmented and Virtual Reality in Education : Immersive Learning Research, 1–7. https://doi.org/10.1177/0735633119854035

Bitter, G., Ph, D., & Corral, A. (2014). The Pedagogical Potential of Augmented Reality Apps, 3(10), 13–17.

Bower, M., Howe, C., McCredie, N., Robinson, A., & Grover, D. (2014). Augmented Reality in education - cases, places and potentials. Educational Media International, 51(1), 1–15. https://doi.org/10.1080/09523987.2014.889400

Chiang, T. H. C., Yang, S. J. H., & Hwang, G. (2014). Students â€TM online interactive patterns in augmented reality-based inquiry activities. Computers & Education, 78, 97–108. https://doi.org/10.1016/j.compedu.2014.05.006

Divjak, S. (2003). Augmented Reality in Education, 339–342.

Elmqaddem, N. (n.d.). Augmented Reality and Virtual Reality in Education . Myth or Reality ?, 234–242.

Endahati, N., & Purwanto, E. (2016). Analysis of the Effectiveness of Public Speaking Subject Module Information-Technology (It) Based. Ahmad Dahlan Journal of English Studies, 3(1), 17. https://doi.org/10.26555/adjes.v3i1.3622

Fitriah. (2018). The role of technology in teachers’ creativity development in english teaching practices. Teflin Journal, 29(2), 177–193. https://doi.org/10.15639/teflinjournal.v29i2/177-193

Floris, F. D., & Editor, A. (2014). Using Information and Communication Technology (Ict) To Enhance Language Teaching & Learning: an Interview With Dr. a. Gumawang Jati. TEFLIN Journal, 25(2), 139–146. https://doi.org/10.15639/teflinjournal.v25i2/139-164

Huang, T., Chen, C., & Chou, Y. (2016). Animating eco-education : To see , feel , and discover in an augmented reality-based experiential learning environment. Computers & Education, 96, 72–82. https://doi.org/10.1016/j.compedu.2016.02.008

Kadhim, H., Sunar, M. S., & Billinghurst, M. (2017). Factors Influencing the Acceptance of Augmented Reality in Education : A Review of the Literature.

Kesim, M., & Ozarslan, Y. (2012). Augmented reality in education : current technologies and the potential for education. Procedia - Social and Behavioral Sciences, 47(222), 297–302. https://doi.org/10.1016/j.sbspro.2012.06.654

Liarokapis, F., Mourkoussis, N., White, M., Darcy, J., Sifniotis, M., Petridis, P., … Lister, P. F. (2004). Web3D and augmented reality to support engineering education, 3(1), 11–14.

Lin, T., Duh, H. B., Li, N., Wang, H., & Tsai, C. (2013). An investigation of learners ’ collaborative knowledge construction performances and behavior patterns in an augmented reality simulation system. Computers & Education, 68, 314–321. https://doi.org/10.1016/j.compedu.2013.05.011

Martín-gutiérrez, J., Fabiani, P., Benesova, W., Dolores, M., & Mora, C. E. (2015). Augmented reality to promote collaborative and autonomous learning in higher education, 51, 752–761. https://doi.org/10.1016/j.chb.2014.11.093

Martin, J., Bohuslava, J., & Igor, H. (2018). Augmented reality in education 4.0. 2018 IEEE 13th International Scientific and Technical Conference on Computer Sciences and Information Technologies, CSIT 2018 - Proceedings, 1, 231–236. https://doi.org/10.1109/STC-CSIT.2018.8526676

Matcha, W., Rohaya, D., & Rambli, A. (2013). Exploratory study on collaborative interaction through the use of Augmented Reality in science learning. Procedia - Procedia Computer Science, 25, 144–153. https://doi.org/10.1016/j.procs.2013.11.018

Quint, F., Sebastian, K., & Gorecky, D. (2015). A Mixed-reality Learning Environment. Procedia - Procedia Computer Science, 75(Vare), 43–48. https://doi.org/10.1016/j.procs.2015.12.199

Richards, J. C. (1973). Competence and performance in language development. Today’s Speech, 21(1), 23–30. https://doi.org/10.1080/01463377309369080

Sadiku, L. M. (2015). The Importance of Four Skills Reading, Speaking, Writing, Listening in a Lesson Hour. European Journal of Language and Literature, 1(1), 29. https://doi.org/10.26417/ejls.v1i1.p29-31

Saidin, N. F., Dayana, N., Halim, A., & Yahaya, N. (2015). A Review of Research on Augmented Reality in Education : Advantages and Applications. International Education Studies, 8(13), 1–8. https://doi.org/10.5539/ies.v8n13p1

Salmi, H., Kaasinen, A., & Kallunki, V. (2012). Towards an Open Learning Environment via Augmented Reality ( AR ): visualising the invisible in science centres and schools for teacher education, 45, 284–295. https://doi.org/10.1016/j.sbspro.2012.06.565

Sigitov, A., Hinkenjann, A., & Roth, T. (2013). Towards VR-based systems for school experiments. Procedia - Procedia Computer Science, 25, 201–210. https://doi.org/10.1016/j.procs.2013.11.025

Souza-concilio, I. D. A., & Pacheco, B. A. (2013). The Development of Augmented Reality Systems in Informatics Higher Education. Procedia - Procedia Computer Science, 25, 179–188. https://doi.org/10.1016/j.procs.2013.11.022

Wardani, S., & Sari, M. W. (2016). Pemanfaatan Teknologi Augmented Reality Untuk Media Pembelajaran Pengenalan Objek Geometri Berbasis Web. Jurnal Teknologi …, 8(2), 187–193. Retrieved from https://ejournal.akprind.ac.id/index.php/technoscientia/article/view/171

Wu, H., Lee, S. W., Chang, H., & Liang, J. (2013). Computers & Education Current status , opportunities and challenges of augmented reality in education. Computers & Education, 62, 41–49. https://doi.org/10.1016/j.compedu.2012.10.024

Yuen, S. C., Johnson, E., & Johnson, E. (2011). Augmented Reality : An Overview and Five Directions for AR in Education Augmented Reality : An Overview and Five Directions, 4(1). https://doi.org/10.18785/jetde.0401.10

Downloads

Published

2023-09-26

How to Cite

Endahati, N., & Wardani, S. (2023). Using Augmented Reality technology to improve English language learning by identifying objects around us. English Language Teaching Educational Journal, 6(1), 73–83. https://doi.org/10.12928/eltej.v6i1.6497

Issue

Section

Articles