Designing Web-Based Exposure Triangle Simulation for Audio and Video Processing Techniques Course at Vocational High School with a Constructivist Approach

Authors

  • Muhammad Zain Universitas Sebelas Maret
  • Yusfia Aristyagama Universitas Sebelas Maret
  • Cucuk Wawan Budiyanto Universitas Sebelas Maret

Keywords:

learning media, exposure triangle, photography

Abstract

This research is motivated by the need for adequate instructional tools and learning media in photography course at Vocational High School in Surakarta. The objectives of this research are to (1) design learning media with a constructivist approach for the exposure triangle learning material and (2) produce a learning media design that aligns with the needs of teachers and students. The research utilizes the Research and Development (R&D) method with a prototype development model involving six stages: communication, quick plan, modeling quick design, construction of prototype, and deployment delivery & feedback.
Data were collected through interviews to determine the needs for media design, and the results were used to design learning media for the subject of Audio and Video Processing Techniques. The design was subsequently validated by subject matter experts and media experts before being tested on 31 Multimedia students in grade 12 at Vocational High School. The testing results indicated positive percentages from subject matter experts (82%) and media experts (85%), with an average System Usability Scale (SUS) score of 75.73. This suggests that the learning media is suitable for use and well-received by users. The media addresses practical challenges, such as limited access to DSLR cameras, and provides interactive simulations to bridge theoretical understanding and practical application.

References

Abtahi, Y. (2021). A theoretical exploration: Zone of Proximal Development as an ethical zone for teaching mathematics. Avances de Investigación En Educación Matemática, 20, 7–21. https://doi.org/10.35763/aiem20.4038

Alam, R. G., & Puji Rahayu Kurniasih. (2024). Penggunaan Metode System Usability Scale (SUS) pada Aplikasi SIMAMURAT. JSAI (Journal Scientific and Applied Informatics), 7(2), 189–197. https://doi.org/10.36085/jsai.v7i2.6209

Barry, M. (2012). What skills will you need to succeed in the future? Phoenix Forward. Tempe, AZ, University of Phoenix.

Blattgerste, J., Behrends, J., & Pfeiffer, T. (2022). A Web-Based Analysis Toolkit for the System Usability Scale. Proceedings of the 15th International Conference on PErvasive Technologies Related to Assistive Environments, 237–246. https://doi.org/10.1145/3529190.3529216

Borg, W. R., & Gall, M. D. (1983). Educational Research: An Introduction. Longman. https://books.google.co.id/books?id=KcE0AAAAMAAJ

Chaeruman, U. A. (2015). Instrumen Evaluasi Media Pembelajaran (Vol. 1). Pusat Teknologi Informasi dan Komunikasi Pendidikan Kementrian Pendidikan dan Kebudayaan.

ttps://lmsspada.kemdikbud.go.id/pluginfile.php/79786/mod_resource/content/2/Instrumen%20dan%20Pedoman%20Evaluasi%20Media%20Pembelajaran.pdf

Chapman, N., & Chapman, J. (2014). Digital Multimedia. Wiley. https://books.google.co.id/books?id=Ni1EDwAAQBAJ

Christiansen, M. (2013). Adobe After Effects CC Visual Effects and Compositing Studio Techniques. Pearson Education. https://books.google.co.id/books?id=xaA2AAAAQBAJ

Gunawan, A. P. (2016). Pencahayaan dalam Studio Fotograf. Jurnal Dimensi Seni Rupa Dan Desain, 12(1), 81–102. https://doi.org/10.25105/dim.v12i1.101

Haqqu, R., Nugrahani, R. U., Nurfebiaraning, S., & Yusanto, F. (2020). Fotografi sebagai Media Kreativitas Anggota Dekranasda Jawa Barat untuk Memasarkan Produk Unggulannya. Altruis: Journal of Community Services, 1(3), 133. https://doi.org/10.22219/altruis.v1i3.12323

Herawati, I. M., & Azahra, D. (2024). Evaluasi Usability Website JaSuDa.neT Menggunakan System Usability Scale (SUS). JIPI (Jurnal Ilmiah Penelitian Dan Pembelajaran Informatika), 9(2), 994–1000. https://doi.org/10.29100/jipi.v9i2.4328

Jiang, X., Wang, R., Hoang, T., Ranaweera, C., & Myers, T. (2023). A Comparative Study of Gamified Scaffolding Modes in Virtual Language Learning Environment. https://doi.org/10.2139/ssrn.4625862

Kenworthy, C. (2006). Digital Video Production Cookbook. O’Reilly Media. https://books.google.co.id/books?id=YtYkTUajDyoC

Lengkong, M., Pardanus, R. H. W., & Parinsi, M. T. (2022). Sistem Informasi Kelurahan Tataaran 1 Kecamatan Tondano Selatan. Edutik : Jurnal Pendidikan Teknologi Informasi Dan Komunikasi, 2(1), 36–43. https://doi.org/10.53682/edutik.v2i1.3367

Masgumelar, N. K., & Mustafa, P. S. (2021). Teori Belajar Konstruktivisme dan Implikasinya dalam Pendidikan dan Pembelajaran. GHAITSA : Islamic Education Journal, 2(1).

Muafa, A., Ekohariadi, E., & Santoso, A. B. (2014). Pengaruh Penggunaan Media Pembelajaran Simulasi Komputer terhadap Hasil Belajar Siswa Sekolah Menengah Kejuruan di Gresik. Jurnal Pendidikan Vokasi UNESA, 2(01).

Murwonugroho, W. (2020). Pelatihan Fotografi Dasar sebagai Media Visual Promosi Wisata Indonesia Timur. Jurnal AKAL : Abdimas Dan Kearifan Lokal, 1(1). https://doi.org/10.25105/akal.v1i1.7747

Piaget, J. (1952). The Origins of Intelligence in Children. International Universities Press. https://books.google.co.id/books?id=H7MkAQAAMAAJ

Pribadi, B. A., & Sjarif, E. (2010). Pendekatan konstruktivistik dan pengembangan bahan ajar pada Sistem Pendidikan Jarak Jauh. Jurnal Pendidikan Terbuka Dan Jarak Jauh, 11(2), 117–128.

Putra, I. N. W., Supuwiningsih, N. N., Srinadi, N. L. P., & others. (2024). Multimedia Pembelajaran Teknik Dasar Segitiga Exposure Untuk SMK N 1 Klungkung Berbasis Website. Seminar Hasil Penelitian Informatika Dan Komputer (SPINTER)| Institut Teknologi Dan Bisnis STIKOM Bali, 1(3), 281–286.

Ratnawati, S., & Anandito, W. D. (2024). Analisis Usability Pada Aplikasi Mobile Banking BCA Menggunakan System Usability Scale (SUS). JURNAL PERANGKAT LUNAK, 6(2), 237–244. https://doi.org/10.32520/jupel.v6i2.3285

Sharfina, Z., & Santoso, H. B. (2016). An Indonesian adaptation of the System Usability Scale (SUS). 2016 International Conference on Advanced Computer Science and Information Systems (ICACSIS), 145–148. https://doi.org/10.1109/ICACSIS.2016.7872776

Sugi, S., & Ambo, S. N. (2019). Implementasi Simulasi Media Pembelajaran Rangkaian Kombinasional Berbasis Kolaburasi Multimedia Simulator dan Pemrograman Delphi. Jurnal Informatika Upgris, 4(2). https://doi.org/10.26877/jiu.v4i2.2645

Sugiyono. (2011). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Alfabeta.

Syahputra, A., Sani, A., Ibrahim, Q., Habib, H., & Rudiansyah, M. (2023). Analisis Pemotretan Gambar menggunakan Teknik Segitiga Exposure pada Produk Makanan Kemasan. Jurnal Bidang Penelitian Multimedia, 1(2), 55–62. https://ejournal.kreatifcemerlang.id/index.php/jbpmm/article/view/150

Wei, M. (2024). The Implications of the Zone of Proximal Development for English Teaching. Lecture Notes in Education Psychology and Public Media, 36(1), 87–90. https://doi.org/10.54254/2753-7048/36/20240428

Ziani, M., & Aoumeur, H. (2022). A constructivist approach to teaching scientific content to university students. Technium Social Sciences Journal, 36, 191–197. https://doi.org/10.47577/tssj.v36i1.7544

Published

2024-11-30