Eureka Role Playing Game: An Instructional Tool In Improving The Proficiency Level In Chemistry 7
DOI:
https://doi.org/10.12928/ijemi.v5i2.10238Keywords:
Chemistry, Instructional tool, Profiency level, Role-playing gameAbstract
The Eureka Role Playing Game is a game-based instructional tool for learning science concepts. The study aimed to improve proficiency level of the learners in Science 7 particularly in Chemistry subject. This study utilized a Quantitative Method to measure the gathered data and test the hypothesis. Quasi-experimental pretest-posttest research design was also used with a validated questionnaire and Eureka Role-Playing Game (RPG) as the primary data gathering instrument to evaluate students’ proficiency level improvement as the intervention was administered to experimental group and traditional teaching method for controlled group. Results showed that in the controlled group, the mean post-test result was higher than the mean pre-test result, but still at the beginning level of proficiency. Meanwhile, the mean post-test result of the experimental group is higher compared to the mean pre-test result. Therefore, the level of proficiency of the experimental group has improved from a beginning level to a developing level after the intervention. A significant difference in the pre-test and post-test between the experimental group and the control group is in favor of the experimental group. Therefore, the alternative hypotheses of this study are accepted. Evaluated by the Science experts, the instructional tool passed the curricular validity criteria. The researchers recommend the use of Eureka Role Playing Game since it significantly increased the proficiency level of the students from beginning to developing level based on the findings.
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DepEd. (2009). Guidelines and Processes for LRMDS ASSESMENT & EVALUATION. pp. 66-75. Retrieved from https://lrmds.deped.gov.ph/docs/LRMDSGuidelines.pdf
DepEd. (2012). Guidelines on the Assessment and Rating of Learning Outcomes Under K-12 Basic Education Curriculum. Retrieved from https://www.officialgazette.gov.ph/downloads/2012/09sep/20120905-DepEd-DO-0073-BSA.pdf
Education GPS. (2022). Philippines Student Performance (PISA 2018). Retrieved from
Harris, A. D., Ebbing Lautenbach, & Eli Perencevich. (2005). A systematic review of the Quasi-Experimental Study Designs in the Fields of Infectious Diseases, 41 (1), pp. 77-82. Retrieved from http://www.jstor.org/stable/4463287
Karakasis, C. & Xinogalos, S (2020). BlocklyScript: Design and Pilot Evaluation of an RPG Platform Game for Cultivating Computational Thinking Skills to Young Students. Vol. 19, No. 4, pp. 641-668. doi:10.15388/infedu.2020.28
Lai, A. & Wen, S. (2012). Evaluating an Online ole playing game for promoting the elementary school Student's English Speaking Abilities [PDF]. Retrieved from https://www.researchgate.net/publication/261398895_Evaluating_an_online_role_playing_game_for_promoting_the_elementary_sch ool_students'_English_speaking_abilities
Nikolopoulou, K. (2022). What is purposive Sampling? I Definition & Examples. Scribbr. Retrieved November 16, 2022, from https:// www.scribbr.com/methodology/purposive-sampling/
Olayinka, A. R. B. (2016). Effects of Instructional Materials on Secondary Schools Students’ Academic Achievement in Social Studies in Ekiti State, Nigeria. World Journal of Education, 6(1), pp.32-39. Retrieved from https://files.eric.ed.gov/fulltext/EJ1158251
Onyia, M. N. (2013). Instructional Materials and Design: Issues and Challenges.
Academic Journal of Interdisciplinary Studies, 2(6), pp.153-158. Retrieved fromhttps://www.richtmann.org/journal/index.php/ajis/article/view/628
QuestionPro. (2020). Quantitative Research: What it is, Tips & Examples. Retrieved from https://www.google.com/amp/s/www.questionpro.com/blog/quantitative-research/
Saglam, H. I. (2011). An Investigation on Teaching Materials Used in Social Studies Lesson. Turkish Online Journal of Educational Technology- TOJET, 10(1), pp.36-44. Retrieved from https://files.eric.ed.gov/fulltext/EJ926552.pdf
Statista. (2022). Popular Games for Online Philippines 2022 [Article]. Retrieved from https://www.statista.com/statistics/1117942/philippines- popular-genres-for-online-gaming/
The Manila Times. (2022). Globe launches massive games and Esports efforts for 2022. Retrieved from https://www.manilatimes.net/2022/04/30/entertainment-lifestyle/life-times/a-game-well-played/1841858
Vlachopoulos, D & Makri, A. (2017). The effect of games and simulations on higher education: a systematic literature review. Int J Educ Technol High Educ 14. Retrieved from https://doi.org/10.1186/s41239-017-0062-1
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