Development of Mandarin Education Quiz Game Using Android-Based Multimedia Development Life Cycle

Authors

  • Muhammad Alfikri Maida Topani Universitas Ahmad Dahlan
  • Ahmad Azhari Universitas Ahmad Dahlan

DOI:

https://doi.org/10.12928/mf.v5i2.7947

Keywords:

Quiz, Mandarin, Unity, MDLC, Edugame

Abstract

Mandarin is a language that is widely spoken and studied by people all over the world. Parents who start enrolling their children in Mandarin language courses from an early age with the hope that their children will become accustomed and proficient in using Mandarin. However, for elementary school children, the difficulty of constructing sentences in Mandarin is a major obstacle for children in the process of learning Mandarin. The purpose of this research is to create a unity-based mandarin quiz educational game application that is useful as an alternative media in the learning process to make it easier to learn. which is useful for a. Help make it easier for tutors in learning activities teaching by utilizing media technology in the form of Android-based educational games. Help students learn Chinese HSK material with a happy feeling and don't feel bored, because the content in the educational game "Mandarin Quiz" is displayed in an attractive way with audio, animation, and games on an Android smartphone. Helping children's enthusiasm for learning to know Mandarin.

System development for users will be developed using the Multimedia Development Life Cycle (MDLC) methodology. Each step or stage of this method is suitable for system development in multimedia applications and these stages can swap positions according to research needs. It is hoped that the results of testing and designing the Mandarin Quiz educational game application using Unity 2D can be further developed so that this application can help increase interest in learning.

The test results and feasibility of this educational game used the Usability Scale System (SUS) which consisted of 46 functions with 10 questions, the final test result was obtained with a score of 88, so that the mandarin quiz educational game was declared acceptable.

References

Kevin Fernaldy, 2021, Aplikasi Belajar Bahasa Mandarin Berbasis Android Jenjang SMK di SMK Harmoni Kota Batam", Universitas Putra Batam.

Hariguna & Wijiono, 2017, Dongeng Ayam dan Kelinci Bersaudara Berdasarkan AI 2D, Vol. 10 No.1, Universitas Amikom Purwokerto.

Mewengkan g, Alfrina Takaredase, Agustinus Kale'e, Putri Y, 2016, Pengembangan Media Pembelajaran Berbasis Multimedia Pada Mata Pelajaran IPS Kelas V Sekolah Dasar, Vol. 1 No. 2, Jurnal Pendidikan Dasar Nusantara.

Hamadi, M. R., Lumenta, A. S. & Putro, M. D., 2017. Rancang Bangun Aplikasi Game Edukasi Hafalan Doa Agama Islam. E-Jurnal Teknik Informatika Vol 12, No.1 (2017) ISSN: 2301-8364.

D Valasta, B Sugiarso, SDE Paturusi, 2019, Implementasi Multimedia Development Life Cycle pada Pengembangan Game Edukasi

Pengenalan Bahaya Sampah pada Anak, Vol. 5 No. 2, Jurnal Edukasi dan Penelitian Informatika,

Meilany Dewi, Anggy Trisnadoli, dan Ibnu Surya, 2022, Pengembangan Game 2D Pembelajaran Tentang Covid-19 Sebagai Media Pembelajaran Untuk Masyarakat Berbasis Android, Vol. 8, No. 2, jurnal Politeknik Caltex Riau,

Very Karnadi, 2020, Game Edukasi Pembelajaran Bahasa Mandarin Berbasis Android, Volume 3, Nomor 2, ejournal.ymbz.or.id,

Firman Nurefendi, 2019, Perancangan Game Edukasi “Petualangan Anak Sholeh” Menggunakan adobe Flash Berbasis Android, 145/TINF/2019, Universitas Ahmad Dahlan.

http://digilib.uad.ac.id/penelitian/Penelitian/detail/110341/perancangan-game-edukasi-petualangan-anaksholehmenggunakan-adobe-flash-berbasis-android

Aji ARdiansyah, 2019, Perancangan Game Edukasi Platform 2D, 018/TINF/2019, Univesitas Ahmad Dahlan.

Hendrizal. 2020, Perancangan Game Edkasi 2D, 011/TINF/2020, Univesitas Ahmad Dahlan.

Putra, W. S.,& Wahyudi. M. H, 2017. Aplikasi Game Edukasi " Cari Aku" Berbasis Android. J-TIIES , Vol. 1 No.1.

Downloads

Published

2023-09-30

Issue

Section

Articles