Quality Analysis of a Learning Media Analog Electronics on the Android Platform with ISO 25010

Article history Received Apr 30, 2021 Revised May 26, 2021 Accepted May 31, 2021 The design of analog electronics learning media applications needs quality analysis. ISO 25010 is one of the standard references in measuring the quality of an Android-based application product. Analysis that can be done is by testing the compatibility and performance efficiency aspect of the media being developed. This study uses a Research and Development (R&D) method with the ADDIE development model which will produced a quality analog electronics learning media application. Data collection was conducted used a cloud testing and direct testing. Before data collection was conducted validity of media by expert judgement. The results showed that media is "valid" and the quality of the compatibility aspect this media learning was supported on more than 208 smartphones android device and performance efficiency predicate “Satisfied” so that the application could be used for the learning process during the COVID-19 pandemic or tested on other quality aspects. This is an open access article under the CC–BY-SA license.


Introduction
In the era of the education revolution 4.0, there are demands on teachers to develop technologybased learning media that meet quality standards, as the application of technology in education can be exciting opportunities that can potentially transform society for the better (Xing, 2017).
Lecturers and students should apply education 4.0 principles in order to help the students to compete in the era of 4.0 (Candradewi, 2018).
The Minister of Education and Culture said the condition of the COVID-19 Pandemic did not allow teaching and learning activities to take place normally. There are hundreds of thousands of schools closed to prevent the spread, around 68 million students are carrying out learning activities from home, and around four million teachers carrying out remote teaching activities (Mendikbud, 2020). This is in line with lecture activities, so universities must also conduct distance learning programs.
The Indonesian Internet Service Providers Association (APJII) shows that, in 2018, 171.1 million people in Indonesia were internet users, the Smartphone brand used for internet access The design of analog electronics learning media applications needs quality analysis. ISO 25010 is one of the standard references in measuring the quality of an Android-based application product. Analysis that can be done is by testing the compatibility and performance efficiency aspect of the media being developed. This study uses a Research and Development (R&D) method with the ADDIE development model which will produced a quality analog electronics learning media application. Data collection was conducted used a cloud testing and direct testing. Before data collection was conducted validity of media by expert judgement. The results showed that media is "valid" and the quality of the compatibility aspect this media learning was supported on more than 208 smartphones android device and performance efficiency predicate "Satisfied" so that the application could be used for the learning process during the COVID-19 pandemic or tested on other quality aspects. percentage of 91.5%. Based on the Global State StatCounter for the period Maret 2020 to Maret 2021, in Indonesia the smartphone market was as follows: Android system 91.84%, IOs 7.93%, and other 0.23%.
It was noted by Vaugan (2011) that the combination of text, art, sound, animation, and video sent to users by computers or other manipulated electronic or digital means is considered as multimedia. UNESCO (2014) adds that m-learning as mobile learning involves the use of mobile Software testing is a process of executing a software product on input data and output data analysis (Mili, 2015). Suman (2014) explained that the main purpose of software engineering is of high quality and sustainable for use. Several years before, Panovski (2008) suggested that in the process of analyzing a software product there are significant differences between application software products and software development products.
Software quality standards, including ISO 9126, ISO 25010, McCall Model, DROMEY, and FURP, are international standard models used in measuring software quality. Hidayati, et. al.(2009)  According to Wagner (2013), ISO 25010 establishes eight aspects of product quality standards: functional suitability, reliability, performance efficiency, usability, maintainability, security, compatibility, and portability. David (2011) proposed that the quality analysis used in software product research with the Android platform can use four of these eight aspects: 10.12928/joves.v4i1.4047 functional suitability, compatibility, usability, and performance. Acharya and Sinha (2013) explained for assessing of m-learning can be following the ISO/IEC 25010 Software Quality model. Rozi and Kristari (2020) conducted research on the development of Android-based learning media to determine the feasibility level using four aspects of ISO 25010 based on functional suitability, portability, usability and performance efficiency aspects. Similarly, Nurpiena, et.al. (2019) used ADDIE development model and ISO 25010 quality model with functional suitability, usability aspects, portability aspects, and validation of media. In literature review of Deta, et.al. (2021) explained that during the Covid-19 pandemic, learning media based on Android was needed to help students understanding and proven to be effective can be accessed by students easily.
Therefore, a summary of the above description is that the Indonesian education Minister made a statement concerning developments of the evolution of education 4.0 which might be associated with the increased use of Android smartphones and the COVID-19 pandemic. requires teachers / lecturers to have quality learning media based on smartphones. So, research needs to produce quality media.
Based on this problem, this study focuses on validity of learning media and obtaining quality products based on ISO 25010 standards, by validation of media and quality analysis the products on aspects of compatibility and performance efficiency. The product this study can be used for the learning process during the COVID-19 pandemic.

Method
This study uses a Research and Development (R&D) methods with the ADDIE learning design development model. The purpose of this research and development is to produce quality products according to ISO 25010. Analysis of the quality of the products used in this study are aspects of compatibility and aspects of performance efficiency (Rahadian et.al., 2021). The process of developing learning media designed to resemble the most popular messenger application interface in the world of Whatsapp Messenger. On April 21, 2021, the Whatsapp Messenger application was ranked first with a score of 4.2 (Google Play Store, 2021). This development follows the provisions of the material design concept by Google. The ADDIE model phase in this study was conducted in stages through a revision process in each section so as to produce media that emphasizes student-centered, innovative, authentic, and inspiring (Branch, 2009). Vol 4. No.1 May 2021 p. 112-119 Quality analysis of a learning media. .. (B. N. Setyanto et al) 115

Analyze
Online learning is a necessity during the Covid19 pandemic, so that lecturers are required to be creative in developing media. The researcher, in this case, conducted a pre-survey on the electronic engineering vocational education study program universitas ahmad dahlan. The things that were done in this pre-survey included: (1) identifying subjects that need learning media; (2) obtaining curriculum information or RPS used; (3) obtaining and identifying subject matter; (4) obtaining media information data used; (5) determining the application for development that is suitable for the media.

Design
Analog Electronics learning media are designed with learning materials in accordance with the curriculum by the electronic engineering vocational education study program. The layout is designed to resemble the Whatsapp Messenger application was named ENA-PVTE. These design stages included (1) a design a use case diagram, (2) design a flowchart, and (3) design the user interface.

Develop
The development stage was conducted by preparing the content of the learning material and determining the media developed. The media developed in this study is an application media platform for Android, that designs processes for an Adobe Flash CS6 application using adobe Integrated Runtime(AIR) version 30 (Brossier 2011). The product was tested limited to find out the validity based on judgments from experts on learning the material and the media. The process for the validity of the learning media was tested using the SPSS application (George & Mallery, 2003)

Implement
The implementation phase was conducted with cloud testing on compatibility and performance efficiency aspects. After cloud testing was completed and there were no more revisions, the learning media can be used for learning to students (Rahadian et.al., 2021).

Evaluate
After the implementation phase and data validation was obtained from the products then the final development phase was the quality evaluation of the media. The Quality analysis with ISO 25010 analysis procedures on aspects of compatibility, and performance efficiency (Niknejad, 2011).

Result and Discussion
In general, the research results of application design and quality analysis on the aspects of compatibility and aspects of performance efficiency. The results of designing analog electronics 10.12928/joves.v4i1.4047 learning media using software Adobe Flash CS 6 can be seen in Figure 2.

Figure 2.
Main menu of analog electronics application This application has reached a validation value as did Nurpiena, et al. (2019) and Khaharsyah (2019). The validity of the applications performed by media experts based on SPSS calcullations show "very feasible", with a mean score of 4.49 (George D. & Mallery P. ,2003). In addition, 100% of subject matter experts scored the validity as "valid".

Compatibility Testing
The result of compatibility online testing on amazon developers show more than 208 devices supported. Compatibility of online testing on http://.cloud.bitbar.com (Bitbar, 2021) is shown in Multiple application co-existence, so that it meets the criteria for compatibility aspects (Acharya & Sinha, 2013).

Performance Efficiency Testing
Performance efficiency testing is carried out by looking at the application start time until it is ready to run the analog electronics learning media application online on http://.cloud.bitbar.com (Bitbar, 2021) with different times and an internet connection using the same provider on Figure   3 shows the application has an average score of 4.92 seconds, so it gets the predicate of "satisfied", as suggested by Hoxmeier (2000).

Conclusion
Based on the results of the research can be concluded as follows: 1. Quality analysis of analog electronics learning media on compatibility aspects can operated on more than 208 devices.
2. The level on aspects performance efficiency shows the quality of analog electronics learning media have the predicate "satisfied".
3. This learning media application can be applied to the analog electronics learning process and further research can be carried out to determine its effectiveness in the learning process