ARFIN SADIQ, Z. . Using virtual reality to enhances efforts for introduce cultural heritage. COMMICAST, [S. l.], v. 3, n. 1, p. 13–20, 2021. DOI: 10.12928/commicast.v3i1.5112. Disponível em: http://journal2.uad.ac.id/index.php/commicast/article/view/5112. Acesso em: 21 nov. 2024.